Static crawler version. Interactive docs are available at https://docs.memewar.zone/leagues/categories.
League Categories
The five main MemeWarzone League categories and what each one rewards.
MemeWarzone has five core League categories.
Each category rewards a different type of battlefield performance so the warzone is not just one whale-dominated volume board.
Simple version
| Category | Rewards |
| --- | --- |
| Perfect Run | Clean, rare campaign execution |
| Fastest Finish | Fastest campaign graduation |
| Biggest Hit | Biggest single bonding-curve buy |
| Top Earner | Strongest trader performance |
| Crowd Favorite | Strongest UpVote-driven community attention |
Category rules can be tightened as the battlefield matures, but the purpose of each category is fixed: reward different forms of real campaign performance.
Perfect Run
Perfect Run rewards campaigns that achieve a clean run under strict campaign behavior rules.
This is the rare-execution category. It is designed for campaigns that do not just move fast, but move cleanly.
Current design:
- monthly category
- jackpot-style prize potential
- rollover if no campaign qualifies
- strict eligibility checks
- designed to reward rare, clean launch execution
A campaign can be active and still fail Perfect Run requirements if its activity does not meet the clean-run standard.
Fastest Finish
Fastest Finish rewards campaigns that graduate the fastest.
The category focuses on speed to the 50 BNB graduation threshold.
Core rule direction:
- the campaign must graduate inside the active epoch
- time is measured from campaign launch to graduation
- creator buys are excluded from the measurement where the system can identify them
- suspicious or artificial demand can be excluded by anti-abuse checks
The goal is to reward real external campaign demand, not creator-funded speed farming.
Biggest Hit
Biggest Hit rewards the biggest single buy during the bonding-curve phase.
This category creates dramatic moments around major entries.
Core rule direction:
- only completed on-platform bonding-curve buys count
- the buy must happen inside the active epoch
- cancelled, failed, reversed, or excluded activity does not count
- suspicious wallet-cluster activity can be excluded
Biggest Hit is about conviction, timing, and visible battlefield impact.
Top Earner
Top Earner rewards the strongest trader performance within the League rules and epoch.
Core rule direction:
- performance is measured from eligible campaign trading activity
- only completed on-platform activity counts where applicable
- self-trading, wash trading, circular trading, and common-control loops can be excluded
- the system may require enough activity to make the result meaningful
Top Earner should reward skillful trading, not fake loops designed to manufacture profit.
Crowd Favorite
Crowd Favorite rewards campaigns that win the attention battle through UpVotes.
This is the most community-driven category.
Core rule direction:
- UpVote activity is the main signal
- UpVotes cost 0.003 BNB
- fake, abusive, or manipulated activity can be filtered
- an UpVote is a visibility signal, not a safety label
Crowd Favorite helps communities turn conviction into visible discovery momentum.
Read: **[UpVotes](/platform/upvotes)**.
Why multiple categories matter
A single leaderboard usually favors one kind of player.
Multiple categories create more ways to win:
- clean launch execution
- speed
- conviction
- trading skill
- community support
This makes the warzone more dynamic than a simple volume leaderboard.
Anti-abuse boundary
League rules should be public enough for honest users to understand how to compete.
Exact anti-abuse thresholds, clustering logic, review triggers, and internal scoring details should remain private so farmers cannot reverse-engineer the minimum exploit path.
Read: **[Anti-Abuse System](/security/anti-abuse)**.