Static crawler version. Interactive docs are available at https://docs.memewar.zone/how-memewarzone-works.
How MemeWarzone Works
The full ecosystem loop: campaigns, trading, UpVotes, Leagues, recruiters, squads, airdrops, fee routing, epochs, and claims.
MemeWarzone is a competitive on-chain ecosystem for meme campaigns.
Creators launch campaigns. Traders enter bonding curves. Communities push attention through UpVotes. Recruiters bring new users. Squads compete. Platform fees route into League, recruiter, squad, airdrop, and protocol buckets. Weekly epochs close. Eligible users claim rewards.
That loop is the product.
The battlefield loop
- A creator prepares or launches a campaign.
- Traders buy and sell through the bonding curve.
- UpVotes and social activity push campaign visibility.
- Trading and finalize fees route through TreasuryRouter.
- Leagues turn campaign activity into weekly and monthly competition.
- Recruiters earn from eligible linked activity.
- Squad members compete for Squad Pool rewards.
- Active smaller users can qualify for Warzone BNB Airdrops.
- Weekly epochs close on Monday at 00:00 UTC.
- Eligible rewards become claimable through profile and dashboard flows.
Main actors
| Role | What they do | What they can earn |
| --- | --- | --- |
| Creators | Launch campaigns and build communities | Creator graduation payout, visibility, League wins |
| Traders | Trade campaigns and support winners | Trading upside, League prizes, airdrops, Squad Pool rewards |
| Recruiters | Bring creators and traders into MemeWarzone | Recruiter rewards from linked activity |
| Squads | Groups connected through recruiter-led growth | Squad Pool rewards and leaderboard status |
| Communities | Push campaigns through attention and activity | Visibility, status, rewards, and momentum |
Campaigns
Campaigns are the base object in MemeWarzone.
A campaign includes the token, campaign page, bonding-curve trading phase, UpVote history, League stats, graduation state, creator reputation, and reward history around that launch.
When a campaign reaches the 50 BNB graduation threshold, the finalize process takes the 2.00% finalize fee, creates LP from 80% of the remaining raised liquidity, and sends 20% of the remaining raised liquidity to the creator payout.
UpVotes
UpVotes are paid discovery.
They give campaigns a transparent way to compete for visibility. Instead of hidden boosts, campaigns can gain attention through visible UpVote activity.
UpVotes cost 0.003 BNB.
Leagues
Leagues create recurring competition.
Weekly and monthly League epochs turn campaign activity into scheduled battles with categories, rankings, winners, and prize moments.
Leagues are funded from platform activity. From every buy and sell, 0.75% of trade notional routes to LeagueTreasury.
Recruiters
Recruiters help grow the battlefield.
A recruiter can bring creators and traders into MemeWarzone through attribution links. Once a wallet is linked and becomes active, the recruiter can earn from that linked activity.
Recruiter rewards do not add a new user fee. They come from the existing 2.00% fee envelope.
Squad Pool
The Squad Pool rewards eligible squad members.
A squad is connected to recruiter-led growth. Eligible creators and traders inside a squad can share weekly Squad Pool rewards based on contribution. The split is not equal.
Warzone BNB Airdrops
Warzone BNB Airdrops give active smaller users a real shot at weekly BNB rewards.
When activity is unlinked, the unassigned recruiter and squad slices route into the Warzone Airdrop balance. That keeps solo activity useful instead of leaving reward buckets idle.
Airdrops use eligibility rules, volume caps, weighted random selection, cooldowns, and anti-abuse checks.
Epochs and claims
Most reward systems run on weekly epochs.
The standard weekly close is Monday 00:00 UTC. After an epoch is processed and published, eligible rewards become claimable through the dashboard or profile flow.
Rewards are claim-based. They are not pushed automatically to every wallet.
Why MemeWarzone is different
MemeWarzone is built around recurring competition:
- not one-time launches
- recurring weekly and monthly battles
- self-funding incentives
- community-driven outcomes
- public leaderboards and winner moments
- private wallet dashboards for eligibility and claims
The result is a flywheel where creators, traders, recruiters, squads, and the protocol all have reasons to keep the battlefield active.